Scan the room
Move slowly across a well-lit floor or tabletop while ARKit finds the surface and maps raised obstacles.
Spatial tower defense for iPhone
Scan a real surface. Shape the swarm's route. Deploy animated defenses against a detailed 3D invasion that lives in your space.
ROOM-SCALE TACTICS
Your furniture, floor, and point of view turn every deployment into a different tactical problem.
Move slowly across a well-lit floor or tabletop while ARKit finds the surface and maps raised obstacles.
Drop solid towers to bend the ground path. The route validator never lets you seal the final way through.
Track ground bugs, burst aerial threats, chain lightning, slow the lane, and push flyers back into range.
REAL BUILD // LIVE SYSTEMS
Every placement is checked before it lands. Ground bugs pursue the least-cost open route; flying bugs ignore placed defenses, meander independently, and still route around mapped room obstacles.

BUILD YOUR COUNTER
Every defense owns a distinct job, readable silhouette, animated rig, and upgrade path.
Fast twin-barrel tracking for dependable single-target damage.
Precision fireHigh-voltage arcs jump through tightly clustered ground bugs.
Chain damageExplosive shells punish groups of mosquitoes and wasps.
Aerial burstA rotating crystal slows every nearby threat, ground or air.
Field controlA route tile that shocks bugs every moment they cross it.
Lane damageSticky cells drag ground movement down and encourage detours.
Ground slowA fast rotor buffs flyers backward and keeps them exposed.
Pushback

THE INVASION
Ants sprint in numbers. Beetles soak fire. Scorpions arrive armored and dangerous. Mosquitoes and wasps meander above your carefully built maze. Any survivor that reaches you lunges at the lens with bite or sting feedback.
Ground species scurry with distinct six- or eight-legged gait timing while mosquitoes and wasps beat their wings in a fast mirrored buzz. Each bug owns an individual cadence, so a wave moves like a swarm instead of a synchronized parade.
PROGRESS, NOT PRESSURE
Salvage funds each battle. Persistent gears unlock defenses, tower levels, placement capacity, and salvage recovery. Optional gear packs speed up experimentation—nothing is purchase-exclusive.
ROOM SIEGE AR
Coming to the App Store. Internal TestFlight testing is underway.