Find a surface
Hold the device in landscape and move slowly across a clear, well-lit floor or tabletop until tracking locks.
FIELD MANUAL // REV 1.0
Room Siege AR combines spatial setup, path-building, target counters, and an earnable permanent arsenal.
Hold the device in landscape and move slowly across a clear, well-lit floor or tabletop until tracking locks.
Face the direction the invasion should enter from. Each level gets a resettable 30° forward sector.
The 7 × 12 grid lands on the surface. LiDAR-capable devices translate raised geometry into route-safe obstacles.
Solid towers block tiles and force ground bugs onto the least-cost route to your barrier. Every placement is validated, so the final route can never be closed.
Shock and Glue Pads remain traversable but add path cost. Bugs prefer a clean detour—unless your layout makes the dangerous lane their best option.
Mosquitoes and wasps fly directly toward the barrier. Flak, Frost, and Fan defenses give you damage, slowing, and pushback to answer them.
Fast basic swarm
Durable lane pressure
Quick flanking threat
Armored damage sponge
Late-sector heavy
Fast route bypass
Tough aerial attacker
Salvage drops during a level and pays for that deployment only. Gears persist between levels and unlock your broader strategy.

Upgrade tower damage and fire rate, expand placement capacity, or improve salvage recovery. Refund every spent gear at full value whenever you want to rebuild.
The entire campaign and every combat upgrade are earnable through play. Gear packs offer convenience only; no defense, level, or ability is exclusive.
Scan, place a Shock Pad on the route, position a Pulse Turret beside it, launch, reinvest dropped salvage, and earn your first two permanent level upgrades.