Find a surface
Hold the iPhone in portrait and move slowly across a clear, well-lit floor or tabletop until tracking locks.
FIELD MANUAL // REV 1.0
Room Siege AR combines spatial setup, path-building, target counters, and an earnable permanent arsenal.
Hold the iPhone in portrait and move slowly across a clear, well-lit floor or tabletop until tracking locks.
Face the direction the invasion should enter from. Each level gets a resettable 30° forward sector.
The 7 × 12 grid lands on the surface. ARKit maps classified raised surfaces into route-safe obstacles; LiDAR devices add denser scene-reconstruction detail.
Solid towers block tiles and force ground bugs onto the least-cost route to your barrier. Every placement is validated, so the final route can never be closed.
Shock and Glue Pads remain traversable but add path cost. Bugs prefer a clean detour—unless your layout makes the dangerous lane their best option.
Mosquitoes and wasps ignore placed ground blockers and receive individual meandering approaches around scanned walls, each roughly 1.5× the direct grid distance. Flak, Frost, and Fan defenses add damage, slowing, and pushback.
Every production insect has its own physical scale and motion profile. The beetle is a photographically textured Smithsonian museum scan. Ants, roaches, and beetles use alternating tripod steps; spiders and scorpions alternate four leg pairs; mosquitoes and wasps beat mirrored wing pairs at species-specific buzz rates. Individual timing keeps neighboring bugs out of lockstep, while Frost, pause, and combat speed change motion and travel together.
Fast basic swarm
Durable lane pressure
Quick flanking threat
Armored damage sponge
Late-sector heavy
Fast route bypass
Tough aerial attacker
Each five-wave sector introduces threats gradually and adds a tactical directive. Clear the sector for one star, protect at least eight integrity for another, and complete its unique directive for the third. Two stars unlock the next sector; cleared sectors remain replayable for gears and a better rating.
Learn routing, reserves, and combined arms.
Power nodes reward deliberate tower placement.
Fast turns test overlapping fields of fire.
Air vents and mixed coverage shape each flyer's wandering approach.
Heavy pressure ends in an all-species gauntlet.
Secure, hold, and complete the sector directive.
Salvage caches, power nodes, and air vents alter deployment.
Return for gears, improve the rating, or test a new build.
Salvage drops during a level and pays for that deployment only. Gears persist between levels and unlock your broader strategy.

Upgrade tower damage and fire rate, expand placement capacity, or improve salvage recovery. Refund every spent gear at full value whenever you want to rebuild.
The entire campaign and every combat upgrade are earnable through play. Gear packs offer convenience only; no defense, level, or ability is exclusive.
Scan, place a Shock Pad on the route, position a Pulse Turret beside it, launch, reinvest dropped salvage, and earn your first two permanent level upgrades.
If a bug survives, its live model lunges mouth-first at the lens while a red flash, bite or sting sound, and haptic strike communicate the breach. Reduce Motion keeps the warning with a shorter snap.