ROOM SIEGE AR
GameplayArsenalThe SwarmSupport
Field manual ↗
GameplayArsenalThe SwarmSupport

ACCESSIBILITY // CURRENT SUPPORT

Defend your room, on your terms.

Room Siege AR currently declares support for Reduced Motion and Sufficient Contrast on iPhone.

Reduced Motion

Room Siege AR follows the iPhone Reduce Motion setting automatically. When it is enabled, decorative button scaling, model-preview rotation, lateral bug scurry, flight bob, eased turning, and leg or wing cycles stop.

Essential route movement and combat feedback remain active so the battlefield stays understandable and fully playable.

Sufficient Contrast

The interface uses a dark tactical palette with measured text, control, and status contrast. Increase Contrast strengthens key panel boundaries without changing the meaning of the controls.

The AR battlefield samples the detected floor and chooses a contrasting light or dark grid treatment, keeping route information visible without covering the camera view.

Text and controls

Menus, the sector map, the Field Guide, settings, and the Workshop reflow for Dynamic Type. Battlefield controls preserve readable labels and touch targets while keeping the live AR play area available.

We only publish an App Store accessibility claim after every common task meets Apple's criteria. VoiceOver, Voice Control, and text at 200% or more remain under full physical-device validation and are not currently claimed.

Share accessibility feedback

If an interface or battlefield element prevents you from playing, send the device model, iOS version, enabled accessibility settings, and the screen where the issue occurs through the Room Siege AR support page.

ROOM SIEGE AR

Your room. Their invasion. Your rules.

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iOS beta in progressRequires iOS 17 and an ARKit-compatible device.
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